Site icon Audio Recording

REAPER Audio Statistics and Volume Plug-in: Tips and Tricks

In this tutorial, you will learn how to use the REAPER Audio statistics and volume plug-in called JS: Schwa: audio_statistic and JS: Utility/Volume. Retrieving and monitoring volume statistics data is very important for audio mixing and mastering for implementing proper gain staging. Let’s illustrate using two common implementations so that you will know how to use this plug-ins in your mix. This assumes you have fully installed REAPER in your computer as well as the needed plug-ins.

Adding or Reducing the Loudness of the Audio Waveform

This is perhaps the easiest and the most common implementation. There are instances when you like to reduce the volume of the music because it’s too loud or increase the volume because it’s too weak. You can do this easily in REAPER using this plug-ins. Before editing your audio, make sure you know the best practices of audio editing when you are adjusting your waveform to ensure the best quality. Below are the steps:

STEP1.) Launch REAPER and go to Insert — > Media file. You will need to load the audio you are going to edit. Find it on your hard drive. For best results, make sure the audio format should be a WAV file (16-bit or 24-bits audio).

Load the project

STEP2.) Click “FX” button of the track. In “Filter list” type: Volume. Click the JS: Utility/Volume plug-in to select and press OK. Next click “Add” then type “audio_statistic” to search the plug-in. Select the JS: Schwa: audio_statistic plug-in and click OK. This is how the FX is loaded (volume plug-in first then the audio statistics plug-in):

stat plugin

STEP3.) Make sure that the volume adjustment is initially set to “0” dB. This is important because you are not still adjusting the volume as of this moment.

set to zero

STEP4.) Play the audio from start to finish. The audio statistics plug-in will measure the current volume in RMS dB. Read this post if you don’t understand what does RMS means.

data gathered

For example in the above data; the current loudness/volume is -18.22dB for LEFT channel and -18.04dB for the RIGHT channel. There are two data because the source audio is in stereo. Take the average of these, so it will be: (-18.22dB + -18.04dB)/2 = -18.13dB.

STEP5.) Decide on the new loudness level that wish you target. Supposing you would like reduce the loudness of the source audio to -20dB RMS. Then the required volume adjustment will be:

Adjustment (in dB) = Target loudness – Original loudness = -20dB – (-18.13dB) = -1.87dB

Go to Volume plug-in and enter -1.87dB as the adjustment value. This will reduce the overall volume of the audio by -1.87dB to aim -20dB RMS. Just leave the maximum volume to 0dB. However maximum volume setting is important particularly for increasing the volume so that it won’t exceed 0dB which results to clipping or distortion.

volume plug-in setting

STEP6.) You can confirm that the volume adjustment setting is correct by playing the audio again. This time the RMS volume total should now be -20dB.

confirmation of setting

It shows that the new loudness level is around -20dB RMS which is correct.

STEP7.) Now you have the correct volume, you can then export/render the audio in the same format. First remove the audio statistics plug-in so that only the volume plug-in is left. These will speed-up the rendering process which you will be doing later.

after removing the stats plugin

STEP8.) Go to File — > Render. You need to assign a file name. Ensure that the sample rate, output format and bit depth should be the same as the source file.

Rendering settings

For example, in the above rendering settings; the output format is 16-bit/44.1KHz WAV. The source audio is using the same format. Finally click “Render 1 file”, and the file will be rendered. Now you have the adjusted file in WAV format, you can then convert that to MP3 using LAME encoder.

Controlling the gain level of tracks in audio mixing

In audio mixing, it is essential that you control the gain level of each track to avoid distortion, noise and artifacts. For example, consider the following simple vocal FX chain: https://www.audiorecording.me/reaper-fx-chain-tutorial-for-beginners.html used in audio mixing:

EQ — > Compressor — > Reverb

Supposing after recording (without effects applied) the loudness of the recorded track is -22dB RMS. Now if you insert FX in the track, gain will be introduced that changes the volume of the track. A good example is the EQ. If you boost some frequency range, it will add some gain to your track that will add some loudness. Getting your tracks loud as a result of FX can be undesirable in audio mixing. The objective is to preserved the originally recorded volume as possible and simply use the track level faders to make the final volume adjustment. If you are mixing with REAPER, you can use the audio statistics and volume plug-in to control the gain introduced by your FX. Follow the steps below:

STEP1.) Make sure your mix is loaded in REAPER so as with the FX chain you are using.

mix screenshot

STEP2.) Insert the audio statistics and volume plug-in as follows:

Audio Stat1 — > EQ — >Audio Stat2 — > Compressor — > Audio Stat3 — > Reverb — > Utility/Volume — > Audio Stat4

Where:

Audio Stat1 — > measures the original volume of the track (without FX)
Audio Stat2 — > measures the volume after EQ.
Audio Stat3 — > provide the volume after compression.
Utility/Volume — > adjust the volume after reverb (if your reverb plug-in does not have output gain control).
Audio Stat4 — > final volume statistics output

This is a real-world implementation (enclosed in red box are statistics and volume plug-in):

structured gain

Make sure the volume plug-in is reset to 0dB so that it won’t add some gain to your mix.

STEP3.) Assign appropriate EQ, compression and reverb settings to your track in the mix then play the audio to review the settings. Apply the following rules in gain level adjustment:

a.) If audio stat2 volume > audio stat 1, it implies a gain is added by the EQ. Compute the EQ output gain as follows:

Audio stat1 – Audio Stat2 = EQ output gain

Supposing the volume is -22.2dB before EQ but -21dB after EQ then the output gain is -1.2dB. Assign this reduction to your EQ plug-in, example:

after EQ gain

b.) If audio stat3 > audio stat2, a gain is added on the compressor; adjust the output gain accordingly (use the formula above.)

c.) If audio stat4 < audio stat3, volume is reduced using reverb; you can bring up the volume by adding the lost gain using the utility plug-in.

STEP4.) After gain level adjustments in Step3, the volume will be preserved even with FX added. Once all FX are final, you can then listen to your mix and use the track faders to finally balance the volume of each track in the mix. Track faders are shown below:

final adjustment

When you are adjusting the faders, watch out for the master output level meters. It should not exceed -3dB peak to allow some headroom for mastering.

Content last updated on June 14, 2012

Exit mobile version